![]() NVIDIA GeForce RTX 2060 video card benchmark result - AMD Ryzen 5 3600,ASRock B450M Pro4 ()ĭaughter 1 Rig: ASrock B450 Pro4, Ry 4.2ghz all core 1.4vCore, AMD R9 Fury X w/ Swiftech KOMODO waterblock, Custom Loop 2x240mm + 1x120mm radiators in push/pull 16gb (2x8) Patriot Viper CL14 2666mhz RAM, Corsair HX850 PSU, 250gb Samsun 960 EVO NVMe Win 10 boot drive, 500gb Samsung 840 EVO SSD, 512GB TeamGroup MP30 M.2 SATA III SSD, SuperTalent 512gb SATA III SSD, CoolerMaster HAF XM Case. My Rig: ASRock B450m Pro4, Ryzen 5 3600, ARESGAME River 5 CPU cooler, EVGA RTX 2060 KO, 16gb (2x8) 3600mhz TeamGroup T-Force RAM, ARESGAME AGV750w PSU, 1tb WD Black SN750 NVMe Win 10 boot drive, 3tb Hitachi 7200 RPM HDD, Fractal Design Focus G Mini custom painted. Wifes Rig: ASRock B550m Riptide, Ryzen 5 5600X, Sapphire Nitro+ RX 6700 XT, 16gb (2x8) 3600mhz V-Color Skywalker RAM, ARESGAME AGS 850w PSU, 1tb WD Black SN750, 500gb Crucial m.2, DIYPC MA01-G case In Daz forum they say it was not supposed to happen, but it did happen, so.Workstation Laptop: Dell Precision 7540, Xeon E-2276M, 32gb DDR4, Quadro T2000 GPU, 4k display I planned to upgrade to 32gb but I found a good deal and bought 64gb RAM. suggestions or support queries for OctaneRender for DAZ Studio - TEST (ie. With 16gb RAM some scenes started to use virtual memory and make swaps. make sure the DAZStudio viewport is visible when you render the animation.) If Octane materials are not loading when you load a previously saved scene. I don't see other developers mentioning the RAM usage, but even using GPU processing, my percentage of RAM usage was rising very much throughout the process. An internal night scene take between 20 and 30 minutes with GPU only, and almost 2 hours with CPU. I'm always batch rendering about 20 and 30 images in a row, my 8gb is holding fine, is very rare to switch to CPU. Also change the surfaces of unimportant objects to have less details. If this is happening, try to delete every prop that is out of the camera, you may need to have multiple. ![]() ![]() I have two 1070 but in the end I'm limited to the same 8gb of a single 1080. ![]() Any mention to CPU mean that the engine switched. This can be seen in the beginning of the rendering log. Sometimes when the scene use more memory than the GPU has, Iray switches to CPU even if it is not marked on advanced settings. ![]()
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